We hope you have fun discovering them.”Īnother beloved mechanic that Aftermath will be bringing back is Friendships, the super-friendly and wholesome finishing moves that are the series’ way of slinging meta humour at critics of its abundant violence. Writing on the official PlayStation blog, the game’s cinematic director Dominic Ciancolo confirmed that Stage Fatalities won’t be in every stage, before adding, “Which arenas have Fatalities remains a secret, for now. Something that NetherRealm Studios have confirmed is that not every stage will present opportunities for Stage Fatalities. STAGE FATALITIES WILL BE SOMEWHAT LIMITED The first of these is Stage Fatalities, which were missing in the base game, which means that when the DLC arrives, Mortal Kombat fans will once again be able to use objects and elements in the environments of stages to perform special Fatality moves. Older characters aren’t the only thing Aftermath is bringing back- some fan-favourite mechanics are coming back as well. What’s even better is that actor Peter Weller – who portrayed the character in the first two films – will be lending his voice and likeness for the role. It’s done so quite a bit with MK11’s Kombat Pack, and it’ll do so once more with Aftermath, which will add RoboCop – yes, the RoboCop – to the roster. Mortal Kombat has garnered a reputation for pulling in characters from other media franchises as guest fighters over the years. The second returning character is the four-armed half-human half-dragon Shokan queen Sheeva, who was last playable in the 2011 reboot. The first is the God of Wind, Raiden’s brother, and co-protector of Earthrealm Fujin, marking his first appearance as a playable character since Mortal Kombat: Armageddon in 2006. Mortal Kombat 11: Aftermath will also add three new playable characters to the base game’s character. What’s more, NetherRealm have confirmed that he will be voiced and portrayed by Cary-Hiroyuki Tagawa, who also played the character in the Mortal Kombat movie. So yeah, as we already mentioned while talking about Aftermath’s narrative setup, fan favourite Shang Tsung is back, having skipped the base game. And so, Liu Kang sends the trio back into time, tasking them with obtaining Kronika’s Crown before she ever acquired it and bringing it back, setting the stage for their journey throughout Aftermath. They tell Liu Kang that they were Kronika’s prisoners and have now been freed- and they’ve arrived just in time to tell Liu Kang that if he restart history with Kronika’s Crown – which he destroyed in his final fight with her – he will destroy the Hourglass, and time itself, and all realms will be destroyed. Just as they are about to do so, however, they are stopped by some familiar faces- Fujin, Nightwolf, and Shang Tsung. Mortal Kombat 11: Aftermath’s story will pick up right where the base game left off, with Kronika out of the picture and Liu Kang and Raiden ready to use Kronika’s Hourglass to restart history. In this feature, we’ll be going over everything that they’ve revealed about Aftermath. They recently announced Mortal Kombat 11: Aftermath, a story DLC – which is somewhat unusual for a fighting game – and already, plenty has been revealed about it. NetherRealm Studios have made it abundantly clear over the last few months that Mortal Kombat 11 is a game they plan on continuing to support with additional content for a long time to come, and with all characters in the first Kombat Pack having joined the base game’s roster, they’ve revealed what the next stage of their post-launch support for the game is going to look like.
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